![]() Now in Co-op, there are other things to take into account: If you only damage one enemy at a time, tons of small enemies like flayers or fallen will drive you nuts. If you can't do good single-target damage, you will spend forever killing bosses. Decent kill speed for both single targets and AoE.If an enemy has 50% lightning resist and you cast level 8 Lower Resist on it you go from doing half damage to 102% damage with lightning attacks.that doubles your kill speed! Doing 10% damage is a slog, but it's better than none at all! Even for enemies that aren't immune, these skills are a huge boost. So if a monster has 110% physical resistance amplify damage (-100% physical resistance) will reduce that to 90% (110%-(100%*0.2)). If applied to an immune enemy these skills still work at 20% effectiveness. Three skills - amplify damage, lower resist, and conviction - reduce the resistance of enemy monsters. Another way to deal with immunes is to "break" their immunity. a fire/cold Sorc or physical/cold windy Druid). You can get around this by either using multiple kinds of damage (e.g. For example, a fire Sorceress is going to struggle to down fire immune enemies. In hell, single-damage-type characters will run into monsters that are immune to that kind of attack. Alternative damage for immune monsters.an Amazon contributing a sturdy Valk to tank while a druid gives Oak Sage to raise the hit points of the party). With a duo you can help each other out with survival (e.g. Decent Chance of survival - good innate HP/block/resists, a sturdy minion, or crowd control.A concentrate Barb with a junk weapon is miserable to play, while a Tesladin (Zeal + Holy Shock) gets his damage from the points in Holy Shock and its synergies, whether he's swinging a club or an elite scepter. Able to kill and survive without good gear luck this usually means relying on skills more than gear to do damage.To start with, you want to make sure that both of you are playing characters that are fun and viable untwinked: I'm going to assume that you're playing untwinked (only using the gear that you find) and maybe hardcore. This is a topic near and dear to my heart! Half the fun of Diablo 2 is character planning. The only thing I would say is that if you go all the way to hell the zealot may feel like a glorified minion if you're unlucky on the weapon drops. Most class relationships in Diablo 2 are fairly synergistic so there is a lot of room to mix and match.Įdit: Fishymancer plus zealot is a classic. I can't think of anything else that's really relevant. One thing that is not fun in my experience is when one guy is way stronger than the other because one of the builds simply couldn't operate on a budget. Try to avoid builds that rely heavily on twinking.If you're a javazon and a lightning sorceress, hell is not going to be fun. Avoid picking two classes that do the same type of damage.This isn't a hard rule, but it means you're going to be farming a lot to get good weapons, and there may be considerable gear overlap. On top of that, some extra things to consider if you're going all the way to hell. As a starting point I would just think about what it is the two of you want to play. You can honestly do basically anything and get through normal.
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